Independent games. Arcade roots.

I make independent games inspired by the arcades I grew up with. Here’s what I’m working on.

Development notes

This build tightens up the controls, gives you more balls and adds a first pass at world colors. If something feels off, leave me a comment on itch.io. It helps to know your platform and the world you reached.

What changed in v0.1.42

October 12, 2026

Control Updates

  • Keyboard and controller movement got an overhaul, so the launcher should feel a lot more accurate. It stops right where you let go.
  • For slow, precise aim, hold either bumper on a controller, or S / Down on keyboard.
  • Dash is on either trigger, or W / Up on keyboard, and goes the way you’re moving.
  • I tweaked the mouse so a light bump doesn’t grab the launcher anymore.

Gameplay Improvements

  • You start World 1 with 130 balls instead of 100.
  • Your ball count now sits next to the launcher. You can change where it shows in the Options menu.
  • Shot Guide is a dashed line now.
  • Salvage gives you bonus balls with every kill. Ball Surge gives more balls than before, and both have Epic and Legendary versions.
  • Balls bounce off the core shield instead of flying off the top of the screen.

Visual Updates

  • First pass at unique colors for each world.
  • Revamped boss attacks to always be orange-red so they stand out.
  • Small visual tweaks to the side panels.

Since the game is still in development, runs suspended in an older build won’t carry into a new one. Your upgrades, credits, Player Rank and unlocked worlds are kept.

Release page and downloads

Earlier experiments

Cellular Barrage artwork

Cellular Barrage

A game-jam prototype about defending a bloodstream with ricocheting shots. Made for the GameDev.tv Game Jam 2025, it became the starting point for Pachinvaders.

Play Cellular Barrage

Project Mach V

A weekend racing prototype: winding roads, traffic to dodge, and a rival to outrun.

Play Project Mach V

About Kevin Mitchell Games

I’m Kevin Mitchell. Pachinvaders is my main project, built on the ricocheting shots of my earlier game-jam prototype, Cellular Barrage. I’m making it a little better with every build and every bit of player feedback.

Find the games on itch.io and follow development on Bluesky.